4th Edition Quirks
Moderator: Moderators
- Cielingcat
- Duke
- Posts: 1453
- Joined: Fri Mar 07, 2008 7:54 pm
Arrgh, I don't play D&D for the same reason that I play WoW!rapa-nui wrote:Time to beat a dead horse: They used MMOs as a model.
At a 4th edition table:
GM: Alright, guys, at 1st level, you are going to repeatedly slay rabbits for several real-time hours so you can hit level twenty-something to get that Griffon, who will fly you to the Temple of Doom, where the real action starts.
Players: Can't we just start with the Griffon?
- Cielingcat
- Duke
- Posts: 1453
- Joined: Fri Mar 07, 2008 7:54 pm
I'm pretty sure the intent of the leveling process in MMOs is that of a giant tutorial that teaches you how to play the game and interact with people. Sadly, it lasts a bit too long in the one I play.
Guild Wars had the nice option of skipping that and going straight to level 20, and WoW is sort of adding that with the ability to create a level 55 Death Knight as long as you have a level 55 character.
Guild Wars had the nice option of skipping that and going straight to level 20, and WoW is sort of adding that with the ability to create a level 55 Death Knight as long as you have a level 55 character.
CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
The other thing about Guild Wars was that if you didn't skip right to 20, you at least didn't have to grind for months to get there. It'd take about a good 2 days or so if you do it right.Cielingcat wrote:I'm pretty sure the intent of the leveling process in MMOs is that of a giant tutorial that teaches you how to play the game and interact with people. Sadly, it lasts a bit too long in the one I play.
Guild Wars had the nice option of skipping that and going straight to level 20, and WoW is sort of adding that with the ability to create a level 55 Death Knight as long as you have a level 55 character.
I always imagined GW as more skill-based than WoW, rather than gear- and level-based.
Also, I think that several of the mechanics of GW would be better suited to a tabletop anyway, such as the Assassin's attack chain combos or Paragon chants (think bard).
And you can actually multiclass effectively, while still making your primary class matter.
Last edited by Ravengm on Sun Jun 22, 2008 9:19 pm, edited 1 time in total.
Random thing I saw on Facebook wrote:Just make sure to compare your results from Weapon Bracket Table and Elevator Load Composition (Dragon Magazine #12) to the Perfunctory Armor Glossary, Version 3.8 (Races of Minneapolis, pp. 183). Then use your result as input to the "DM Says Screw You" equation.
- Cielingcat
- Duke
- Posts: 1453
- Joined: Fri Mar 07, 2008 7:54 pm
Personally I can get a character to 70 in a week if I work on it, but I agree that it takes far too long. A good chunk of it is of course the useless time sink of running from place to place, which they're making easier by giving mounts 10 levels earlier.
I haven't played Guild Wars enough to comment on how skill based it would be.
I haven't played Guild Wars enough to comment on how skill based it would be.
CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
-
The 13 Wise Buttlords
- Master
- Posts: 233
- Joined: Sun May 25, 2008 5:19 am
-
Tydanosaurus
- Journeyman
- Posts: 145
- Joined: Tue Jun 10, 2008 4:40 pm
From the sound of things, that's the way it's meant to play. The next errata is going to fix Ranger multiclassing. Currently, the Ranger multiclass feat doesn't qualify you for the paragon paths, and the intent is to fix that.FrankTrollman wrote:As far as I can tell, these guys are thinking hopefully that taking Initiate of the Faith allows them to meet the Warpriest prerequisite of being a Cleric. Indeed, it seemingly does, since they helpfully filled in this line:
PHB, p. 208 wrote:A character who has taken a class-specific multiclass feat counts as a member of that class for the purpose of meeting prerequisites for taking other feats and qualifying for paragon paths.
The 13 Wise Buttlords wrote:Any rules or bullshit logic that lets an Eternal Seeker replace their class abilities/paragon abilities with that of any paragon class they want?
Suddenly things get a lot more fun when you're allowed to take that one paragon ability that gives you action points whenever your friends spend one.
Unfortunately, however, it doesn't allow you to spend action points more than once per encounter, so its only actually useful every other encounter, IF one of your buddies spends an action point. I'd rather just have the +4 to all attacks bullshit, because thats at least noticeable.
So here's an amusing one that actually came up on ENworld:
http://www.enworld.org/showthread.php?t=232946
Basic gist- the clerics command makes a creature move. However, thats just flavor text, as all the power is doing is forcing a slide of 3+ (or prone, which along with the daze portion of the ability makes this an effective stun lock on melee creatures).
So for a brief moment, an immobilized (or grabbed) creature hit with command is freed from that effect to walk 3+ squares and then immobilization reasserts itself. No telling what happens to the creature grabbing it if it moves away- either its still holding on from 3+ squares away or it gets a free move as well.
Sigh.
http://www.enworld.org/showthread.php?t=232946
Basic gist- the clerics command makes a creature move. However, thats just flavor text, as all the power is doing is forcing a slide of 3+ (or prone, which along with the daze portion of the ability makes this an effective stun lock on melee creatures).
So for a brief moment, an immobilized (or grabbed) creature hit with command is freed from that effect to walk 3+ squares and then immobilization reasserts itself. No telling what happens to the creature grabbing it if it moves away- either its still holding on from 3+ squares away or it gets a free move as well.
Sigh.
-
MartinHarper
- Knight-Baron
- Posts: 703
- Joined: Fri Mar 07, 2008 7:54 pm
The bizzare pricing is bizzare, but also true to some elements of real life. $140 million will get you the most expensive painting in the world, or 140 really really really expensive paintings for $1 million each, and unless you're an epic level art collector you won't be able to tell the difference.The 13 Wise Buttlords wrote:I just also noticed how retarded item pricing is in 4E.
I mean, it was stupid as well in 3E but it's just going fucking out of control by now. You can buy three holy avengers for a +5 bonus and still end up with more cheddar than a holy avenger with a +6 bonus.
WTF is up with this math? How did they make it worse in this edition?
Eventually, money hits a glass ceiling, and an object's value cannot be measured in pure $. How much would a diamond 3 feet in diameter be? And even if someone could afford it, why would they pay so much for a single diamond?MartinHarper wrote:The bizzare pricing is bizzare, but also true to some elements of real life. $140 million will get you the most expensive painting in the world, or 140 really really really expensive paintings for $1 million each, and unless you're an epic level art collector you won't be able to tell the difference.
I gave an NPC a maze where the walls were simply diamond plates - one inch thick, and 5' by 5'. I quickly realised it'd be impossible to work out an actual value, and put it at "lots of money". Fortunately, the player didn't attempt to steal the walls and sell them - although it was largely Wish economy anyway, so he couldn't have traded them in for anything super special.
- JonSetanta
- King
- Posts: 5512
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Why would people pay for it?Jerry wrote:And even if someone could afford it, why would they pay so much for a single diamond?
High-level thieves and house-raiding adventurers in D&D are as common as city pidgeons.
Stealing diamond plates could become like playing Mario, competing to see who got more coins.
It wouldn't be the value of the item as much as the joy in obtaining them.
Although, I have similar experiences to Koumei's when DMing with friends. They somehow always manage to make like Italian art thieves, dashing in to a castle or dungeon without care for plot, goal, or challenge as much as the singleminded pursuit of "Let's gank this loot and bail out."
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
-
MartinHarper
- Knight-Baron
- Posts: 703
- Joined: Fri Mar 07, 2008 7:54 pm
Halfling quirk:
Halfling (or other small) wizards can't use staves.
http://www.enworld.org/forum/showthread.php?t=234003
Complete with a quote from the official ruling.
Halfling (or other small) wizards can't use staves.
http://www.enworld.org/forum/showthread.php?t=234003
Complete with a quote from the official ruling.
Last edited by Voss on Wed Jul 02, 2008 6:45 pm, edited 1 time in total.
*facepalm*
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
pg 159, DMG
High level characters can't survive suffocation, drowning, starvation or thirst. 1st level characters can survive gazzilion of rounds(days, weeks) of damage.At the end of the time period (three weeks, three days, or three minutes), the character must succeed on a DC 20 Endurance check. Success buys the character another day (if hungry or thirsty), or round (if unable to breathe). Then the check is repeated at DC 25, then at DC 30, and so on.
When a character fails the check, he loses one healing surge and must continue to make checks. A character without healing surges who fails a check takes damage equal to his level.
engi
Blood for the Blood God!
Blood for the Blood God!
-
MartinHarper
- Knight-Baron
- Posts: 703
- Joined: Fri Mar 07, 2008 7:54 pm
The opening page for the ritual chapter shows the scene of a dragonborn using a scroll to ressurect the fighter, with drow charging towards the party in the background. It seems interesting that they're showing a scene that pretty much cannot happen, because a Raise Dead takes 4 hours to cast.
Also, Tenser's Floating Disk explicitly states you can control its movement (some DMs use the 'follow' clause with an iron fist), which means you can ride in style and get an effectively free hover power (goodbye pressure plates).
Not really a quirk, so much as a facet I bet dungeon makers never consider. If entering an area that used to be home to a mighty wizard (10+ higher level), Arcane Lock makes the door unopenable through Thievery or Strength...yet no resistance to damage, so our 1st level halfling wizard can just punch it down after a few minutes. However, if this same wizard instead spent 100gp and cast Magic Circle on his keep, he'll do better than what an Arcane Lock could ever do.
Also, Tenser's Floating Disk explicitly states you can control its movement (some DMs use the 'follow' clause with an iron fist), which means you can ride in style and get an effectively free hover power (goodbye pressure plates).
Not really a quirk, so much as a facet I bet dungeon makers never consider. If entering an area that used to be home to a mighty wizard (10+ higher level), Arcane Lock makes the door unopenable through Thievery or Strength...yet no resistance to damage, so our 1st level halfling wizard can just punch it down after a few minutes. However, if this same wizard instead spent 100gp and cast Magic Circle on his keep, he'll do better than what an Arcane Lock could ever do.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
-
SphereOfFeetMan
- Knight-Baron
- Posts: 562
- Joined: Fri Mar 07, 2008 7:54 pm
I think you have it backwards. The point is that rituals take a lot longer to cast compared to 3.x spells. Therefore you will be interrupted much more often. See, being vulnerable to attack while casting a level appropriate ritual, which costs 10% of your wealth, is a feature.virgileso wrote:The opening page for the ritual chapter shows the scene of a dragonborn using a scroll to ressurect the fighter, with drow charging towards the party in the background. It seems interesting that they're showing a scene that pretty much cannot happen, because a Raise Dead takes 4 hours to cast.
There is nothing worse than aggressive stupidity.
- Johann Wolfgang von Goethe
- Johann Wolfgang von Goethe

